ABOUT HUMAN FALL FLAT
Human Fall Flat is a puzzle-platform game developed by No Brakes Games and published by Curve Digital. It was initially released for Microsoft Windows, macOS, and Linux in July 2016, and received ports for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, and iOS and Android over the next several years.
The game received mixed reviews from critics, though the replayability of the puzzles and comedic animations were praised. The game has sold more than 50 million copies as of December 2023, making it one of the best selling video games of all-time. A sequel, Human: Fall Flat 2, was announced in June 2023
Human Fall Flat is a physics puzzle game where players play a customizable human, referred to in-game as Bob. Players can make him grab objects and climb up ledges using both his arms and looking with his head.
Although Bob's standard appearance is a featureless, minimalist all-white human with a baseball cap, players are able to customize him to their liking, painting his body in a different array of colors and dressing him in a variety of costumes.
The game is open-ended. Each level is themed differently, each containing multiple solutions to their unique puzzles.] Various remotes hidden in the game's early levels cause instructional videos to appear, helping players learn the gameplay and ultimately solve the puzzles.
Human Fall Flat was developed by Tomas Sakalauskas, founder of Lithuanian studio No Brakes Games. In 2012, Sakalauskas abandoned his work in IT to try video game development.Initially Sakalauskas concentrated on making mobile games although he ran out of money partway through; this, combined with him questioning the ethics of the freemium model of most mobile games, led him instead to turn development towards a PC game. Sakalauskas has stated that Human: Fall Flat was his last shot at gaming
The game began life as a prototype for Intel's RealSense motion sensing camera, though Sakalauskas eventually realized that the game would work better with traditional control and transitioned away from the device. Sakalauskas set out to make the game in the vein of a puzzle game similar to Limbo or Portal, however, when playtesting the game with his son Sakalauskas noted that "he did everything possible not to solve puzzles, instead just having fun with the physics engine. This caused Sakalauskas to change his approach and make the puzzles "not really watertight". Initially the game was only single player. Although Sakalauskas received several requests for a multiplayer mode, he felt the physics involved would make online play impossible; however, he eventually formed a solution using technology from Nvidia, and in October 2017, an online multiplayer feature was added, allowing up to eight people to play online or by LAN.
Developer(s) No Brakes G ames
Publisher(s) Curve Digital
505 Games (iOS, Android)
Director(s) Tomas Sakalauskas
Producer(s) Tomas Sakalauskas[1]
Writer(s) Tomas Sakalauskas
Engine Unity
Platform(s) Windows
macOS
Linux
PlayStation 4
Xbox One
Nintendo Switch
iOS
Android
Stadia
Xbox Series X/S
PlayStation 5
Release
22 July 2016
Genre(s) Puzzle-platform
Mode(s) Single-player, multiplayer
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